Dec. 10th, 2011

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Player Information ;
Your Nickname: Alex V0.01
OOC Journal: [ profile] reignsdown
Under 18? Swap the eight with the one? Sure. Sadly, time is not dyslexic.
Email/IM: reignsdown (gmail, AIM, plurk, EVERYTHING)
Characters Played at Singularity: Loki Odinson ([ profile] trollololoki; IC posts; no logs)

Character Information ;
Name: Violet Parr
Name of Canon: The Incredibles (Pixar feature film)
Canon/AU/Other Game CR: N/A
Reference: Wiki
Canon Point: Mid-movie, after Violet apologises for disappointing her mother on the plane; she's donned her mask and changed her hairstyle from the curtain effect of before.


There's the Earth you know, and then there's the Earth that Violet knows. They look the same and, on the surface (and neglecting certain artistic, ah-hem, appearances), pretty much are. People are still people that have to wake up to the irritating buzz of an alarm, then drag themselves out of the warm cocoon called bed in order to trudge to work, school, what have you. There's still the familiar family structures, with breadwinners and homemakers, siblings and sibling rivalry.

It's all pretty normal, really. Mundane event.

At least, on our Earth it is, but things have an added layer of incredible in Violet's world - for ease of reference, we'll call it IncrediEarth.

So, what's this added incredible? Hold tight to your hol(e)y shower sponge, Batmod, because we're about to find out!

On Earth, things are, as noted, normal for the most part. People live and die; politicians rise and fall; celebrity romances flare up and burn out. When someone breaks the law, the police are called in to deal with it. Crime prevention is limited to stickers placed in windows and concerned community groups that meet monthly over tea and crumpets.

On IncrediEarth, things are just a bit more incredible. People still live and die; politicians still rise and fall; celebrity romances still flare up and burn out. Here, though, if someone breaks the law, there's something that stands between the criminal and their victim. Here, crime prevention is heralded by proud figures silhouetted against the horizon and celebrated by community groups that hold monthly tea-and-crumpet appreciation nights.

Here, there are Supers!

These are humans that are that little bit more than the average joe - unless you refer, perhaps, to Average Joe, who's been known to foil his share of dastardly plots by disguising himself as an Evil Minion and using his powers of concealment to dismantle the threat from the inside.

Average Joe aside, Supers are people that have superhuman abilities and a stalwart moral compass, who use their gifts for the betterment and protection of humankind, not the enslavement of it. (Note: All supervillain plots referenced in The Incredibles rely on technology, not special abilities, to get the job done; it's rare, at best, to have a superpowered supervillain.) They have superstrength, supersize, superspeed, or superelasticity; they can fly, leap tall buildings in a single bound, or summon lightning out of the sky. They are, in short, superhumans, and thus they are known as Supers.

The standard Super has a mild-mannered alter-ego with a home, a job, and a "normal" life, but they shed all that the moment that notoriety raises its ugly head. Wherever help is needed, they will be there! Be it to help a little old lady get her cat out of a tree or to put an end to world domination attempts number 267, 355, and 401 (all in one afternoon), they will be there!

Sure, IncrediEarth has police and military, politicians and bureaucracy, but if there is one thing it has that we Earthlings do not, it would be the Supers. No one knows the source of the Supers abilities, but all (with the exception of evil) agree it to be a blessing beneath a stylish mask. This single difference, however, can really change a world's outlook. To give you an idea of how the existence of Supers actually creates a significant difference compared to our reality, see the following exhibits:
Exhibit A: "It's a bird? It's a plane? No, it's Superman!"

I bet you just laughed, maybe made an offhand joke that it's gotta be hard to be Clark Kent nowadays, since public phone booths are extinct. You certainly did not look in the sky to catch a fleeting glimpse of the man, nor to see what tragedy he's seeking to avert. Well! On IncrediEarth, that very outcry sends eyes skywards to see an unaffiliated likeness zipping through the air, perhaps chasing after the roboticised Ratzilla that the eeeeevil Dr. Rodentstein unleashed upon the city!

Exhibit B: "You sly dog, you got me monologuing!"

Hardly a concern on Earth, unless you are an actor trying out for a two-line role. On IncrediEarth, the monologue is a Super's first and best defense against the evils of supervillains that style themselves as the next world monarch, ready to hold humanity in the throes of terrified servitude. Need those extra thirty seconds to wiggle out of the rope and evade the saw rotating towards your (planned-to-be) slow and inexorable demise? Accuse the villain of utter depravity and enjoy at least one minute of dramatic speech about their motivations in which to cover and make your equally dramatic escape!

IncrediEarth sounds amazing, doesn't it? That's because it is! In fact, it's almost too amazing! And that is exactly the truth that IncrediEarth, with all its incredible, had to face. Sure, dozens of Supers worked tirelessly to save the world and all its people, but the best intentions are often the greatest downfall of anything.

Tragedy struck IncrediEarth during its Golden Age of Supers - and with it, cruel irony! The very people that the Supers saved turned on them, claiming that the Good Samaritan services were unwanted, intrusive, and downright dangerous. Lawsuits were launched by victims seeking compensation for injuries sustained during "so-called" rescues.

Tensions rose, legal costs skyrocketed, and in the face of plunging approval ratings, the government had little option but create the Supers Relocation Program. All Supers, known or otherwise, were made to hang up their capes and take off their masks; in exchange, the government sheltered them, re-located them as necessary, and helped even Average Joe become an average joe.

Re-intergrated with society, these Supers then tried to make their mild-mannered alter-ego their only ego - to varied results. Pride in their calling left in tatters, they all but disappeared from the day-to-day doings of IncrediEarth and, for a time, IncrediEarth appeared to be even more like Earth. Without Supers to thwart, most villains retired to less noticeable, far more dastardly pursuits - generally becoming lawyers and tax collectors.

And, aside from the occasional report of a moonlighting Super, IncrediEarth has become Earth that we know and love, with all signs of super anything swept under the rug of bribery, memory erasure, and propaganda to make the public's issue with Supers simply go away.

This Earthlike IncrediEarth happens to be the one that Violet grew up in, and though she knows about Supers (being one herself), she takes society's cues and avoids talking about it with anyone but her family. The problem is that her family (in particular, her father - Mr. Incredible) has had trouble adjusting. The occasional displays of superstrength that he displays has caused her family to be uprooted time and again as the government seeks to quash any rumours or fears that the Supers might rise again.

It's nothing personal, you see. It's just that the people aren't comfortable with Supers.

There's trouble afoot in her day, however, as a supervillan named Syndrome works to rise up as the world's first, unclosetted Super in decades. Violet doesn't know much about it, but this evil plot has been seeing hidden Supers drop off the map like motes of dust blown away by unseen force.

Completely oblivious to all this, Violet's niche in the world is simply to find a niche in the world, so that she can blend in and be just like everyone else.


Violet suffers from that teenaged certainty that she is, by far, the most mature and aloof of her parents' children. Given that the alternatives are Jack-Jack, who's not potty trained, and Dash, who might as well not be (in her opinion)? Yeah, right! Like they could be better than her, I mean, really.

Based on this attitude, one might conclude that she is a strong, self-assured young lady that is Going Places - this might happen, but it might happen to Future Violet. Presently, the self-assurance is actually her attempt at a youthful, know-it-all arrogance that doesn't quite come out right (if only because she's shy with everyone outside of her immediate family).

There's also this little matter of self-confidence, which she's not all that intimate with. Constant relocation (due to her father's occasional "oops" moments, like putting a tyrannical boss through a wall) throughout the years and the bleeding effect of her parents feeling awkward and, in her father's case, ashamed with hiding has made her feel like something is off about her. She's at the age where self-realisation dawns and that makes it easier to believe that her presence is part of the problem and that, despite her desperate want to blend in, she can't. This has a wonderful effect on her self-confidence the same way that a wrecking ball does amazing things to the stability of a building.

This and a snazzy ability to turn invisible at the drop of a hat means that Violet's got avoidance issues and reclusive tactics down to an art. By default, she's shy and a bit socially awkward. Not that standing outside the steps of school to watch your teen crush walk by is a mark of sociopathy so much as Awkward Teenage Romance on the happen. (The fact she turns invisible to avoid being seen in turn's a little weird, but you have to be weird to be a Parr.)

Mash all that together and you can see Violet's a melting pot in insecurity masquerading as a hopeful normal, because that's all she'd really like to be. Life as a Super is not all that super and she spends most of her time with normal people trying to be just like them. Sure, she gets nervous and turns invisible to hide, but she really just wants to blend in!

Violet tries, but plenty her attempts to be aloof are foiled by her brother, her parents, or her own self-conscious nature. Robbed of that, she can be petulant and complain about everything that Dash does which annoys her (and that's... everything that he does). Reluctant to divulge how she's feeling, she is also quite skilled at moping and evading questions, but rarely gets upset to the point of lashing out - unless it's on a sensitive point, like the aforementioned desire to be normal.

Even within her family, Violet just wants to fit in and understand what's going on, though her curiosity is no match for Dash's highspeed inquisitions. Bolstered by said curiosity, she's got no issues with sneaking around the house at night to see what her parents are fighting about because, in her openly stated opinion, the only thing worse than the world being in danger would be her parents' marriage being at risk. They are the core of what she has - something that remains consistent, no matter how many times they relocate, and she'd do anything for them.

That doesn't mean she'd be particularly good at doing anything for them. Toss her into a volatile, dangerous situation and all her self-control flies out the window faster than a cape caught in a twister. Violet may be a Super, but she's both inexperienced and young - a combination that leads her to panic under duress. It's not an all-consuming fear response, but she does often need an assertive statement or authority figure to snap her out of the panic and into something more focused.

Hey, much as she won't admit it, she's still a kid.

But she's a bright one with a good grasp of technology, right down to suggesting how her parents could get a rocket to fly for them, and she's observant enough to catch that a giant robot was controlled by a single remote control. When bolstered by making such valid conclusions, or by positive reinforcement (that she accepts) in general, her focus and self-confidence both increase, sharpening her reflexes and dampening that tendency to panic for a time.

The hard part is getting her to accept it. Like all teenagers, she's a skeptic against everything that she either hasn't seen herself or doesn't want to believe in. Violet has to be receptive before she'll easily accept a point that she doesn't agree with - if she's not and the point is still pushed? Then no conversation would be complete without her acting dejected and, as noted, moping about it.

Violet never displays distress about her Super status so much as the impact it, and those of her family, has on her life. She's aware that she's different, but does not brag about it the way that her brother does. This does not mean she's ashamed about it, because she will use her abilities to hide and doesn't show hesitation about practicing her forcefields in new and interesting ways.

At her current canon point, she's on the road to be more confident and outgoing, but lacks some of the positive reinforcements and assurances that tie up her story. There's still distance to travel on the road, but she's starting to step a little closer to confident and, through that, being a little more adaptable and a little less socially awkward.

Abilities, Weaknesses, and Power Limitation Suggestions:

Supers vary in abilities, though they tend to be hardier than the average joe (again, excepting Average Joe) on the physical scale - and even this is linked to their abilities. Frozone, who can create ice from the moisture in the air, has is quite cool with the cold, know what I'm saying? Mr. Incredible is shown to bounce like a ball without lasting injury, and Elastigirl? Well, when you're basically made like rubber, there's really not much that can stop you. And "The Dash" (ugh, her annoying brother) has no problem with friction on his skin or the G-forces that his superspeed inevitably plies on him.

On the scale of Super-hardiness, Violet can be considered a lightweight, as her abilities hardly trigger any great physical stress. Closer to normal in that regard compared to her family, she's hardy enough to take a tumble and keep on running, and can keep running for a while, but anything more than that and she'd be damaged - and can be killed by the same things that kill humans, a fact stressed by her mother.

Mind, that's not all that she's equipped with.

On the scale of one to Super, she ranks within the Super end, but her skills are defense-oriented and hardly the Omega level that you hear certain canons talk about. Violet's abilities are reflective of her personality to a degree and are apt to put her in the running for a Super name of Bubble Girl or the Invisible Emo. Yeah, lame. She knows.

The Invisible Emo:
At the core of things, Violet starts out as socially invisible in part because of her shy personality and in part because she can turn utterly and completely invisible (clothing not included). Hard to make any kind of first, second, or third impression when no one can see you, after all.

Great for stealth, or for hiding when you really don't want to be picked to give a speech at the front of the class, this ability is also fully under her control. Violet can decide what parts of her will be invisible, though both of her abilities are linked to her focus - break it or knock her unconscious? Suddenly, a Violet appears!

On a scale of 1-10, the invisibility's an 11 - all but instantaneous and flawless. On the visual scale, it's like she never existed, though she physically does and could be hit or harmed in this state. Throw mud on her and she'll become visible, but her body does not create a "void" in things like water, suggesting it's a combination of invisibility and environmental camouflage - but you stir up the sediment upstream and it'll build up around her outline.

Also, no matter how invisible she tries to be, if Violet sneezes, whispers, or makes any form of sound, it can be heard. The invisibility covers her appearance only.

Bubble Girl:
Then there's the personal bubble that hundreds of team-building exercises have warned us about. With Violet, it takes a step beyond concept and dives into the very literal realm - she creates little purple-hued, bubble-shaped forcefields that keep things either out or in.

Where she lacks the physical hardiness, her "bubbles" more than make up for it. They are tangible to those within and without, bulletproof, and perfectly spherical. Nothing penetrated it for the duration of the movie, but the Omnidroid dropping its full weight on her did show that dropping a multi-thousand tonne ball of destruction on it can collapse it and Violet at the same time (knocking her out briefly). By this measure, it's clearly linked to her mental resilience, making it a mind over matter issue.

Elastigirl (her mother) demanded a plane-sized forcefield to protect them when missiles were fired at them in midair, indicating that Violet could probably make a large one with sufficient belief in self, but that's where her weakness is. Panicked and uncertain, she did not manage it in the air - nor did she manage anything that large for the rest of the movie. At this stage in her development, she'd be able to form one large enough to encase a small car (or flying contraption with heli-razor-blades), but not much more.

The forcefield can also disrupt other energies, such as the electro-restraints that the Parr's were trapped in by Syndrome. This takes some focus and typically a few tries, but the forcefield she creates is able to cut off the energy within it from the source outside it, effectively severing it.

One added feature is the anti-gravity within it! Violet is capable of 'floating' within any bubble that she forms around herself, though the bubble itself and other parties within are subject to gravity. No great flights are capable here, but as seen in canon, she can make a pretty handy hamster-ball for her brother to run in.


Violet comes with the costume on her back and the mask on her face, both crafted by the Super fashionista extraordinaire, Edna Mode, exclusively for the Parr family line and comes with its own disclaimer:
Subjected to standard wear and tear, this uniform will outshine the substandard store bounty so popular with the common masses. None of that Armani garbage here, darling - and how that boy got people to buy his clothing in the first place, well! Taste is ridiculously subjective, yes? But this! THIS! Even the fashion illiterate will admire the reds and blacks, the slimming boots, and the finely sculpted mask to obscure your identity when engaging in those daring Super rescues that we know none of us do anymore. Virtually indestructible and machine washable, it breathes like Egyptian cotton.

Each unit comes with a homing beacon equipped standard; no fussing with child leashes and lost parents here, no no no! And this one, darling, has an added feature: It will turn as completely invisible as its wearer can, for what is camouflage if it is not complete? Yes, it is nothing! Nothing! Which is what you will be to their eyesight when you use that remarkable gift of yours while wearing this.


Violet's one of those girls that you could call willowy and get away with it. She's got long, almost elegant arms and legs that suggest she'll grow up to match her father's intimidating height, but with her mother's slender build (minus the elasticity). Her hair's thin and black, grown out until it falls past her shoulders; up until recently, she wore it loose and hid behind the curtain of it that fell across her face. Recently (like, an hour ago), she donned a headband and that keeps the worst of it out of her eyes.

Age: ~13 years old

Canon never confirms her age, but Violet attends junior high and shows all the signs of early teenhood warring with still being a child. Given the standard age range for junior high is 11-13, this makes in reasonable to plunk her at thirteen.

OC/AU Justification ;
If AU, How is Your Version Different From Canon, and How Will That Come Across? N/A
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test? N/A
And What Did You Score? N/A

Samples ;
Log Sample:

Okay, it was one thing to be stranded on a tropical island with the likes of her brother, left to babysit him while mom went to save dad from whatever trouble he'd gotten into - and maybe the world while she was at it. In Violet's opinion, it was totally another to be stranded on a space station, separated from the brother that mom had told her specifically to watch, and lightyears away from both mom and dad.

Nothing that either of her parents had ever taught her about "situations" had covered this. She tried to think of their rules about what to do if she found herself in the presence of a supervillain, learned about an evil plot to destroy the world, or ran into a stranger that offered her candy.

One: Get them monologuing; a Super is only as good as his archnemesis's vanity.

She could hear it in her father's voice recite that core survival tip and rolled her eyes. Great help there, dad! She didn't think the future would ever fall for that one. It was full of advanced technological things that she was pretty sure she could use, but not so much on the tricking it all into a good monologue or two.

Come on, think! Mom put her in charge and she was determined not to let her down again.

Two: Press the self-destruct button. Every evil lair has one.

She'd tried that too, but the wearable only connected her to the internet or something like it. No self-destruct, but it also had no one she knew.

Three: Run away.

Great, yeah. That was going to happen! In spite of her worry, she felt the frustration well. How could she run away? This place was huge and she wasn't Dash! It'd take her forever to get anywhere, if there was even anywhere to go. Maybe he could help her, but he wasn't here and it wasn't her job to ask him for help.

Violet nervously pulled at her hair, finger-combing it as she watched people walk past her, never the wiser about her invisible self. Great, just wonderful. They all seemed perfectly happy about being trapped on a space station - dad had talked to her about the dangers brainwashing before and she bet this was it.

Okay, fine. She didn't want to admit it, but she needed an adult. And fast. This was important!

Weird recordings out of some cheesy seventies movie aside, she had to find Dash before her mom showed up or she'd be grounded until college for losing the brat! And she knew her mom would show up, because she'd flown halfway around the world to get dad. Somehow, she doubted that a few thousand lightyears would be able to stop her from getting to her daughter.

Network Sample:

[That is one fine residential district that you happen to be looking at, whoever you are.]

Oh, right! Oops.

[It's not obvious who said that, but the view shifts to the ground briefly and -- huh, that foot must have been there before. Maybe your wearable's glitching.

Then, with the shaking of an amateur cameraperson, Violet Parr can be seen +1 headband and -1 mask. She looks pretty normal, actually. And nervous, but the way she sort of laughs to herself and rolls her eyes before she speaks.]

This place is waaaaaaaay too complicated for my dumb brother to come up with, so I guess it's really real or something, huh.

[Violet's looking around; oh to become invisible and not have to deal with this. Wry be adult? Wrrrrrrryyy?

Yes, she knows the wearable's still on. She's just a bit camera-and-people shy, but is giving this a shot.]

Aren't any of you guys, ah... worried about your families or anything?

[Pause. Huh, naw, she's not worried about anything like her little brother being missing or anything.

After that awkward break, she has a "sort-of" smile and the video cuts out. You can't see her now, but she's breathing a sigh of relief now that that's over.]


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Violet Parr

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